This is a super interesting mechanic and I definitely think it can go far in a full game! That said I think some of the attacks could be telegraphed just a little better (the propeller-like attack is neat for turning the playing field into 2-4 little spaces for you to work in, but when it starts turning I never got a sense of which direction it would go in.) The dash is also kinda janky- I can't seem to use the normal switching mechanic now (which is fine if intended) but I keep finding myself running out of juice right in the middle of a widespread attaack and dying. Everything else is really solid and I'd love to see where this goes in the future! :D